For game development (and most apps), the categories of tasks are as follows:
- Design
- Coding
- Art
- User Interface
- Sound
Arguably, there are more tasks, such as testing and bug fixing, but these are the staples of development. The level of difficulty for each task will vary widely depending on the type of game/app you are trying to create (an exploration game might require a lot of Art and Design).
There are resources online to teach you these skills, but sometimes the best way to learn is to figure it out as you go. Especially with design. It is hard to teach design, as much of it is theory, and arguably the best way to become a better designer is to simply design a game (this can be done with paper and pencil, no software required).
As for the engine,
For art,
That’s all for this week. Good luck to all of the future VR developers out there. We would love to see your projects once you’ve finished them!
Until Next Time,
-TJ
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